The in-game build doesn’t have a full in game help yet, so this page acts as the current minigame list and manual.
Battle Convoy
Place your convoy and mines on the 12x12 grid, then take turns firing at the enemy board. Use airstrike, blitz line, or radar specials to reveal or hit multiple cells while managing turn timers.
- Mouse left click to place ships and fire on the enemy grid
- R to rotate during placement
- Backspace to undo last placement
- A/B/R keys or on-screen buttons to trigger Air/Blitz/Radar specials
- Esc to pause
- Place all convoy vehicles before battle starts
- Repeat shots on the same cell are ignored
- Specials from hitting opponents mines may keep or end your turn depending on results
- Host runs the simulation in multiplayer
Sink all enemy convoy vehicles before your own convoy is destroyed.
Block Duel
Shared-queue block drop duel: drop pieces, clear lines for score and credits, and buy powers to harass or protect. Two full clears adds a line to the opponent. Short timed match or earlier top-out decides the result.
- Left/Right or A/D to move
- Down/S to soft drop
- Up/W to rotate
- Space to hard drop
- 1-5 or click power buttons to purchase/use powers
- Esc to pause
- Lines grant score and credits; shared piece queue keeps parity
- Top-out ends the match early
- Deterministic tiebreaker used in multiplayer if scores tie
Have the higher score when the timer ends or stay alive as the opponent tops out.
Bones to 21
Spin a single die and stop it twice per turn to climb to exactly 21. Overshooting drops your total to 11 and ends the turn, so timing the stop matters.
- Space or Enter to start/stop the spinner on your turn
- Esc to pause
- Two rolls per turn unless you bust to 11
- Strict face cycling 1-6-1 while spinning
- Turn pauses briefly after each roll
Reach exactly 21 before your opponent.
Brick Dropper Duel
Time your lock to stack moving rows into a tower; misaligned bricks fall off and shrink the next layer. Reach the finish height before crashing or before your rival does.
- Space/Enter or left click to lock the moving row
- Esc to pause
- Each lock trims overlap; debris falls as scraps
- If tower width collapses you crash the round
- Best-of-3 rounds; shared seed keeps drops in sync in multiplayer
Win two rounds by completing the tower to the finish height before the opponent or by having the better stack when they crash.
Chatu Duel
5x7 chess variant with full pieces on a compact board; take turns moving to capture and checkmate. Mercy rule ends the game when a side is down to only a king against material.
- Left click to select a piece then click a destination
- Click a promotion choice when a pawn reaches the back rank
- Esc to pause
- Legal moves and check/checkmate enforced; stalemates draw
- Material-advantage mercy ends when a side has only a king versus material
- Turn-based with AI or remote opponent
Checkmate or material-advantage elimination of the opponent (draws broken by material tiebreak if needed).
Checkers
Classic 8x8 checkers: move diagonally forward, jump to capture, and king on the far row to move both directions. Forced captures apply.
- Left click a piece then click a destination
- Esc to pause
- Forced jumps when available; multiple jumps can chain
- Kings move diagonally both ways
- AI/remote turns alternate
Capture all opponent pieces or leave them with no legal moves.
Domino Duel
Drag dominoes to the grid to build a chain starting anywhere, matching pips on the open ends. Pass only when blocked; emptying your hand wins.
- Left click and drag to place a tile
- Right click while dragging to rotate
- S to pass when no legal move
- Esc to pause
- First tile may be placed anywhere; later tiles must match chain ends
- Tiles snap to sockets; illegal drops return to hand
- Turns alternate; hands are hidden per side
Play all your tiles or block the opponent so they cannot move. If no moves are possible, the game ends with the lowest total hand wins.
Dots & Boxes (Retro)
Draw edges between dots to complete boxes; closing a box gives you the point and another turn. Play until the grid is full and compare box counts.
- Mouse hover/click an empty edge to place a line
- Arrow/WASD to move the cursor and Space/Enter to place
- Tab switches horizontal/vertical cursor
- Esc to pause
- Only empty edges may be drawn
- Completing a box grants an extra turn
- Turn timer enforced in multiplayer
Capture more boxes than your opponent when all edges are filled.
E-Kart Duel
Top-down kart race around a fixed track; hit the start/finish gate to count laps while avoiding off-track slowdowns. Solo aims to beat the target lap time, multiplayer is a first-to-finish sprint.
- W/Up to accelerate
- S/Down to brake/reverse
- A/D or Left/Right to steer
- Esc to pause
- Two laps in solo, one lap in multiplayer
- Off-track movement is penalized; wrong-way finish gate blocked
- Authority compares finish times for winner in multiplayer
Finish the required laps fastest (or beat the target lap time in solo).
Go (Quick - Atari)
Mini Go duel on a small board: place stones on intersections trying to capture one opposing stone. The first capture ends the game.
- Left click an intersection to place a stone
- H toggles help overlay
- R resets the match in solo
- Esc to pause
- Illegal self-capture or ko is rejected
- Turns alternate; AI thinks briefly in solo
- Capture immediately ends the duel
Be the first to capture an opponent stone.
Guess 1-12
Each player secretly picks a number from 1 to 12, then you alternate guessing with higher/lower feedback. Quick turn timer forces timely guesses.
- Click a number chip to pick or guess
- Arrow/WASD to move selection
- Enter/Space to submit
- Number hotkeys 0-9,-,+ map to 10-12
- Esc to pause
- Pick phase, then play phase with alternating turns
- Cannot guess the same number twice
- Timer expiry auto-picks for you
Guess the opponent's secret number before they guess yours.
Kalah Duel (Mancala)
Sow stones from one of your pits counterclockwise into pits and your store; landing in your store grants another turn. Landing your last stone in an empty own pit captures the opposite pit.
- Mouse click a pit on your side
- Number keys 1-6 as shortcuts
- H toggles help, O toggles opposite counts, P toggles vs CPU (solo)
- Esc to pause
- Only the current player may act; forced turn order
- Game ends when a side is empty; remaining stones sweep to stores
- Extra turn on ending in your store; capture on empty own pit
Have more stones in your store when the game ends.
Mine Sweep
Classic minesweeper: reveal safe cells while avoiding mines; the first click is always safe and seeds the board. Clear the grid without detonating.
- Left click to reveal a cell
- Right click to flag a mine (solo)
- Shift+Left or Middle click to chord neighbors (solo)
- H clears the first-hint overlay
- Esc to pause
- Mines placed after the first click excluding that cell
- Chording opens neighbors when surrounding flags match the number
- Multiplayer enforces turns; hitting a mine ends the run
Reveal all safe cells without hitting a mine, or be the last one standing
Platform Race
Side-scrolling obstacle course: run and jump across platforms and enemies to reach the finish. Limited deaths before you fail.
- A/D or Left/Right to move
- Space or Up to jump
- Esc to pause
- Respawn at checkpoints; enemies can force respawn
- Death limit before automatic loss
- In multiplayer the first finisher wins; opponent status can be mirrored
Reach the finish line before exceeding the death limit (first to finish in multiplayer).
Dice Duel (Hold 'n' Roll)
Roll five dice up to three times per round, holding dice to build the best poker hand before banking. Compare hands each round in a best-of-3 match.
- Space to roll dice
- Enter to bank/score
- Keys 1-5 or click dice to toggle holds after the first roll
- Click Roll/Bank buttons
- Esc to pause
- Initial roll plus up to two rerolls
- Hands ranked poker-style; ties can tie the round
- First to two round wins takes the match
Win two rounds by banking a stronger hand than your opponent.
Radar Pong
Serve and rally a ball in a Pong court with boost zones that speed and jitter shots. First to five points wins.
- W/S or Up/Down to move your paddle
- Space to serve when between points
- Esc to pause
- Serve direction alternates; host sim is authoritative
- Boost zones and speed floor keep rallies fast
- Remote paddle movement comes from sent inputs in multiplayer
Reach five points before your opponent.
Rock Paper Scissors Duel
Rock-Paper-Scissors with a timed countdown reveal and big hand animations. Best of three rounds decides the match.
- Keys 1-3 or click Rock/Paper/Scissors during selection
- Any key or click advances reveal/banners
- Esc to pause
- Countdown sync before reveal
- Ties repeat the round
- Multiplayer sends only the choice; scores are synced
First to two round wins.
Scopa Sprint
Fast Scopa: select a hand card, optionally select table cards summing to it, then confirm to take them; sweeping the table scores a scopa. Play through the deck and tally traditional Scopa points over short rounds.
- Click a hand card to select/deselect
- Click table cards to include in the capture
- Click Confirm to play or Pass when nothing is takeable
- Esc to pause
- Must match card value to sum of taken cards or the card stays on the table
- Scopa bonuses when you clear the table
- Best-of-3 style round wins (first to two) decide the match
Win two rounds by scoring higher in the end-of-round Scopa tally.
Sevens Blitz
Play sevens to start each suit pile, then build up or down within each suit; if both players are blocked, lowest pip total in hand wins the round. Best of three rounds.
- Left click a playable card to place it
- Click Pass when no legal moves
- Esc to pause
- Only adjacent ranks to current ends of a suit pile may be played
- Pip totals break blocked rounds; ties replay the round
- First to two round wins takes the match
Win two rounds by shedding cards or winning pip tiebreaks when blocked.
Shut the Box
Roll one or two dice, select open tiles that sum to the roll, and shut them; repeat until no moves remain. Lower open-tile total wins the round in a best-of-3.
- Click Roll 1 or Roll 2
- Click tiles to toggle selection
- Click Confirm to shut selected tiles
- Click Pass if no moves
- Esc to pause
- You can roll a single die anytime
- Must exactly match the roll with open tiles or pass
- Round score is the sum of open tiles; first to two round wins wins the match
Have the lower open-tile sum in two rounds.
Target Sprint
Arcade target shooter: survive timed waves by earning enough points from spawning targets. Manage ammo and reloads while keeping your crosshair moving.
- Mouse move to aim
- Left click to shoot
- R to reload
- Esc to pause
- Each wave has point/time thresholds; failing to meet the score ends the run
- Shots consume magazine ammo; reloads take time
- Authority syncs spawns and shots in multiplayer
Clear all waves by reaching required scores before time runs out; otherwise you lose.
TrailWorm
Light-cycle classic worms style duel on a grid: steer your worm to box in the opponent while collecting pixels, avoiding walls and all trails. Short intermissions separate rounds.
- Arrow keys or WASD to turn
- Space to trigger a turbo burst
- Esc to pause
- Cannot reverse direction; buffered turns during turbo
- Colliding with walls or trails ends the round
- Host sends finish result in multiplayer
Be the last rider alive when a crash occurs. Worm length decides if a tie.
Ultimate Tic-Tac-Toe
Place marks inside small boards; your move sends the opponent to the corresponding small board. Winning a small board claims that square on the meta-board.
- Mouse left click a highlighted cell
- Esc to pause
- Must play in the board linked to the previous move unless it is won/full
- Small board wins give meta squares; draws lock boards
- Turns alternate versus AI or remote opponent
Claim three meta-board squares in a row or win the most smaller games.
Vector Tanks Duel
Top-down vector tank duel: drive, aim your hull, and fire shells while managing reloads and positioning. Navigate the arena to line up shots on the opposing tank.
- W/Up forward, S/Down reverse
- A/D or Left/Right to turn
- Space to fire
- +/- to adjust zoom
- Esc to pause
- Reload delay between shots
- Host runs physics; client sends throttle/turn/fire
- Shell hits can end the match immediately
Destroy the opposing tank.
Vector Survival
Asteroids-style survival with wraparound space; thrust and turn to dodge incoming rocks as difficulty ramps. Multiplayer drops both ships into the same field for last-man-standing.
- W/Up to thrust
- A/D or Left/Right to turn
- Esc to pause
- Two lives with brief invulnerability after hits
- Asteroid count/speed ramps every few seconds
- Host authoritative; remote sends turn/thrust; edges wrap
Solo: survive the full timer without losing all lives; Multiplayer: be the last ship with lives remaining.
I’ll keep this list updated as minigames change.